shuy opened this issue on Aug 13, 2011 · 31 posts
shuy posted Sun, 14 August 2011 at 7:33 AM
Thanks for checking. I see that problem apears only if I load=>delete and load again shell. It does not happen if I create new scene both for your shell1A and mine shell1. Magnets are deleted with props, but names stay in Poser cashe. Hierarchy editor was first what I checked.
I tried add another prop with another magnets and later load shell - worked correct. Then I think it is acceptable.
I did not want to confuse unexperienced users, 2 morphs changing the same can be misleading. Anyway I forgot add to archive 2 obj - it was much more misleading :)
Moreover this shell would work better as a figure, but I do not like to have many figures in scene. Long prop list is ok, but i prefere only few figures.
I treated it as a experiment with ERC and magnets. I noticed, that some figure morphs, work much better with magnets then with normal morph targets. For example legs or arms lenght. It only require separate magnet for each body part. I wanted to be sure that I can create ERC dials before I start add magnets to each finger :)
Magnets would be very useful tool unless problem with names, and no access to falloff zones data via Poser interface. ctrl c/v does not works with fallof zone and manual setting on graph editor never give the same results.