flibbits opened this issue on Aug 15, 2011 · 11 posts
Klebnor posted Tue, 16 August 2011 at 3:40 PM
You have to select autoconform or not. In my experience it works perfectly. Your mileage may vary.
Its not better than WW, it's a totally different application. WW adapts clothing from one character to another. Morphing Clothes adds morphs which were not included in the original item.
You don't need to dial any morphs in the selected character, just select the character which has the morphs you want injected, then select the desired morphs and transfer them. Don't select everything - just the ones you want. If you select the body morphs, and then select them again on each body part, you may well see double application. This can also occur if you don't tell MC to ignore morphs already in clothing. If the included morphs are not named using standard convention, it is better to strip them all out and use MC to inject all desired morphs. This is generally not necessary.
If you want to keep things simple, select all body and see how that does. If you want morphs to autoconform, select that, if not, then make sure it's not checked. Use the newly created figure for the clothing item like you would any other, conform it to M4 (or whatever). If you selected autoconform, it should do so. If you didn't, you can manually conform any or the morphs you transferred. Ta da.
Sorry it doesn't work for you, I just want to clear the record that, at least when I have used it, the result is not a mess, and it works very nearly miraculously.
Klebnor
Lotus 123 ~ S-Render ~ OS/2 WARP ~ IBM 8088 / 4.77 Mhz ~ Hercules Ultima graphics, Hitachi 10 MB HDD, 64K RAM, 12 in diagonal CRT Monitor (16 colors / 60 Hz refresh rate), 240 Watt PS, Dual 1.44 MB Floppies, 2 button mouse input device. Beige horizontal case. I don't display my unit.