Barwickian opened this issue on Aug 18, 2011 · 71 posts
wolf359 posted Fri, 19 August 2011 at 3:16 PM
"Then really they ought to mention that on their features page, because it's a major positive feature in D|S 4, almost as big as weighted bends themselves."
Another Feature that is not mentioned on the DS4 feature page That you would think would be touted to Animators is MDD output
The ability to bake an animated mesh to PLA
(an objects motion and displacements baked onto each vertex. This would allow, for example a character animated via bones, morphs and other displacements to have all that baked onto a single mesh on a per vertex basis.)
Export the figure as a textured .obj file
Import and Apply that MDD animation data to the .obj and you have the figure animated and ready to render in
C4D, Maya Lightwave 3D, MODO,Softimage or Blender
Very light on System resources as it is just a hollow mesh with no bone deformation to calculate
Some guy over at CG talk did a small test with the Daz genesis and rendered him animated in C4D
here: http://vimeo.com/27875972
Since C4D with IPP can bake to PLA This is has been possible for a while.even without DAZ providing MDD export.
as I did with this really Old DAZ figure over two years ago and renderd him in MODO401 using the MODO "replicator" Function
http://vimeo.com/6654263
MDD I/O is pretty Old technology but still a useable option for transferring animated meshes between the different apps.
Cheers