Barwickian opened this issue on Aug 18, 2011 · 71 posts
wolf359 posted Fri, 19 August 2011 at 5:52 PM
Quote - > Quote - The ability to bake an animated mesh to PLA
I may be misunderstanding you, but Poser can actually already do this (export point level animation).
File -> Export -> Wavefront OBJ
Yes poser can Export a single Static Wavefront object or a cumbersome series of static wavefront objects, this however is not point level animation Data
as found in an MDD file
with MDD I/O
you create your character animation and "Bake" the motion to PLA
search your C4D manual for "pointcache"
In C4D you Do Need either Riptide pro or a FREE MDDI/O plugin
thats floating about .
this MDD file allows you to export only the position Data of the vertices over the range of each frame
This Data is applied to a single copy of the object file you may have imported into MODO,Maya ,Blender etc and the mesh now takes on the original animation you created back in the original Character animation program DAZ studio, Messiah etc
lipsinc,eyeblinks karate fighting whatever.
if poser could do this it would make it possible to Bake a cloth sim to PLA
like blowing curtain for example and share the pre animated cloth prop with anyone without any re-simulation.
Cheers