Barwickian opened this issue on Aug 18, 2011 · 71 posts
wolf359 posted Fri, 19 August 2011 at 8:35 PM
Quote - > Quote - Hi, I didn't need, MDD format might be more efficient, but that's a different matter. Cinema doesn't handle either form of import anyway without plugins, so uh, whatever.
Cinema as well as MAX, Maya all use plugins/Scripts to do alot of things
but thats life in CG these days right.But actually Cinema can Do this with its built in expresso but your scene gets very heavy
if you have 300 copies Sanctumarts polygon heavy grim model you exported from poser for a 300 frame animation switching visibil ty from one to the next for each copy/frame
and OH!!! forget about doing this with a sequence blenders fluid .obj fileswhich is why MDD DATA like the kind exported from DAZ studio 4/LW/MAX /MAYA et al is much better since it requires only one object file with its textures in the same folder.
hope this helps
Cheers