EClark1894 opened this issue on Jul 04, 2011 · 116 posts
unbroken-fighter posted Tue, 23 August 2011 at 12:10 AM
sculpting and trans maps
trace the basic shapes and model it from a plane
then use loopcuts or subsurf to add verts
go to the sculpt room and make it your desired shape
then use the uv unwrap to make a .tga save it take the .tga to a photo editor and paint it the way you want then save it with a transpearant background
set it as uv color and render
also for those interested i am working on a .pdf tut for modeling a female mesh from base cube to final render
the first part is almost done and needs to be tested, as before i will start from the basis of kowing anything about blender and since i just got 2.58 2 days ago you will learn as i do