Forum: Poser - OFFICIAL


Subject: The "Isn't Dynamic Cloth Brilliant" thread

RobynsVeil opened this issue on Jun 12, 2011 · 269 posts


RobynsVeil posted Tue, 23 August 2011 at 7:56 AM

I've just completed a conversion of Jan019's Little Dress from conforming to dynamic... in the process of which I've made the mesh much denser. It now weighs in at 73703 faces (up from 2772 faces: a significant increase!).

On my i3 with 4 gig RAM, the sim takes roughly five minutes 45 seconds, of which 10 drape frames take 50 seconds for the skirt - oh, and I had a wind generator to sort-of blow the skirt a bit for that out-of-doors effect. I make sure that nothing collides with the skirt that is going to be calculated (like the stone walkway - I have it come up from the bottom during the sim) and tick ignore hands, head and feet. The collision offset and depth are actually .18 and .12, respectively, and I have but minimal pokethrough... in this pose, I need to emphasise:

The bodice and skirt are each a dynamic group: the bodice has more rigid fold, shear and stretch resistance than the skirt - the skirt has a higher cloth density value than the bodice. Still playing with all this, but having an incredible time trying new stuff.

As with PP2012, the focus is with making content we already have work in better, more exciting ways. The cloth room is doing that for me. PP2012 with weight-mapping and SSS is going to revolutionise the way I render and work cloth. Exciting times to be doing Poser!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

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