Forum: Poser - OFFICIAL


Subject: This here weight mapping malarkey makes me think...

SamTherapy opened this issue on Aug 23, 2011 · 34 posts


RobynsVeil posted Tue, 23 August 2011 at 6:44 PM

There appears to be a trend towards looking at what we already have in terms of content - I'd guess most of us have an embarrassment of riches, whether bought or freebies - to tweak and massage and otherwise breathe new life into. That trend (for me) started with getting a grip on the cloth room, and realising with some dismay that that massive collection of conforming clothing I had in my runtime wardrobe was all going to be ignored unless... which started me down the path of converting conforming to dynamic. Now, with weight-mapping, even conforming cloth might look a bit better than it did, but to be honest, nothing seems to make clothing look really natural as running it through a sim... clothing that will let you, of course.

I do feel for the vendors as the obsession with buying-buying is likely to be affected with this technology, but on the other hand I feel like the Poser artist is going back to Poser's roots as a means of being creative more than just a way to dress up dollies in new clothes every now and then.

One point that was brought up on the forum discussing this weight-mapping thing and other features at great length was that perhaps there needs to be some form of standardisation for weight-mapping figures, or the accessories may not work as well. Which would affect vendors, since their products won't necessarily fit all varieties of weight-mapping of figures.

Which, hey!, to me, that's not a bad thing either: it simply means that people will either start to glom on to a specific artist, their figure, their weight-mapping, and clothing designed for that figure (a bit like what Pretty 3D and Blackhearted have with their morphed V4s) or people will quite naturally take the extra time to tailor a set of clothing to work with their favourite figure. Moving away from the Make-Art button... always a good thing!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

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