SamTherapy opened this issue on Aug 23, 2011 · 34 posts
pjz99 posted Thu, 25 August 2011 at 4:08 PM
re: weight map data
Quote - It basically says where a vertice moves and how far.
To expand on this a little bit, the raw data is really just a number that ranges from zero to one, and zero values are not recorded (if a vertex has no listing in the weight map table of data, it's just assumed to be zero).
An actual entry looks like this:
v 130 0.990181
where "v 130" is the vertex ID, much the same as OBJ format, and the last number is the actual weight value. Zero means "no weight" (bone won't bend this vertex) and one means "full weight" (bone will apply full deformation to this vertex).