Paloth opened this issue on Aug 28, 2011 ยท 283 posts
alexcoppo posted Sun, 28 August 2011 at 4:23 PM
Quote - Looks really, really nice, but most of us aren't Blender users and aren't going to be doing our posing and cloth sims in Blender. Your point is? Top of the page I believe it says Poser Forum ;).
It was just to point out that this subject is not rocket science; when I started 3D in 1997 there was a patch for POV Ray which provided cloth collision and it was all contained in a single source file.
Currently the challenge is to do this thing in real time, something that OptiTex demonstrated a couple of years ago using CUDA acceleration (if I remember well). Interested readers might also check cloth handling in CryEngine and Unrel Engine (both nowdays free for non commercial usage). I think that also the Bullett engine does cloth. In short: DAZ choice was "unwise"; going for a non-Poser compatible path even more (sadistic gloating expression here).
A last item: I don't think that the 10k $ OptiTex software is for cloth simulation; I think that it is a CAD tool to optimize the positioning of clothing patches (or whatever they are called) on the strip of cloth to be cut. I saw references to a 1500$ OptiTex product that might be what we are talking about.
GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2