RedPhantom opened this issue on Aug 28, 2011 · 7 posts
Miss Nancy posted Sun, 28 August 2011 at 4:56 PM
enabling IDL causes FFRender to calculate the occlusion shadows (previously faked with IBL/AO) and diffuse bounces (not easy to fake with IBL/AO). my vote is to skip IBL and use bill's envsphere with hdri.