geep opened this issue on Aug 22, 2011 · 34 posts
grichter posted Mon, 29 August 2011 at 2:03 AM
Yes it does and thanks. But let me ask it a different way. if the xplane was already uv-mapped and you now created the windshield group, did poser then remap the uv's by this new group or do you have to create the uv's again inside of poser by using the create perspective UV's (maybe I am ahead of your tut). But was doing this very thing last week. Selected an area I wanted to break off as a new group on a purchased landscape scene and change a part I selected from rocky texture to a sandy texture, yet leave the rest of it as is or rocky. Sandy beach in a rock cove type of look is what I was trying to achieve. So after these steps what is the impact on the original UV maps or texture maps. I was trying to do it as quick and as easy as possible and was not sure if I needed to run it thru a UV mapping software package again. But I did not click on create perspective UVs at any point during my attempt last week. I am out of town on business for two weeks and the files are back on my main computer at home, but when I exported the .obj file (I wanted to flatten the rocky area that was not going to be sandy so it wasn't so bumpy by moving some ploygons around) I think I lost the mapping and just retained the grouping is all. If that makes since.
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"