jaguarmma opened this issue on Sep 01, 2011 · 25 posts
Teyon posted Sat, 03 September 2011 at 3:01 AM
My workflow depends on how I start but eventually the branches are the same:
Create a sculpt in ZBrush - retopo in Topogun - uvmap in UVLayout - group in UVMapper - rig in latest version of Poser Pro - texture in ZBrush and Photshop - create morphs in Silo/Modo
or
Model in Silo/Modo - sculpt in Zbrush - uvmap in UVlayout - group in UVMapper - Texture in ZBrush and Photoshop - create morphs in Silo/Modo - rig in latest version of Poser Pro.