Forum: Poser - OFFICIAL


Subject: Rotations and translations on hip vs.body

ElZagna opened this issue on Sep 01, 2011 · 10 posts


ElZagna posted Sun, 04 September 2011 at 2:47 PM

lesbentley - Thank you for your very thorough and very clear comments. It really helps me a lot - as well as many other users - to have something so lucidly laid out.

RE: Floor vs. Ground –Experimenting with 4 floors in my collection I wasn’t able to find much consistency in them.  Most were loaded with yTran = 0 but one was set to -0.042; some had a yScale that you could adjust, others had zero depth; “Drop to Ground” set the yTrans to 0 for some and to some negative setting for others. Props were also all over the place when it came to the yTrans setting after “Drop to Ground”. This inconsistency is a very… well… consistent feature of Poser files.

Quote - There is also an argument for using the DTF altitude as a standard, and letting the user set their own correction by using a slight yTran for the Body.

That would be my preference. Most of us Poser users are hobbyists, and the subtle differences you mention will be lost on the great unwashed masses of us who are just trying to keep Vicky from looking like she was hit by a truck.

Quote - Morphs are another thing to be considered when saving a pose. If someone has spent the last hour setting up character morphs, they don't want to discover that applying your pose has reset all those morphs. Normally poses for distribution should be saved without morphs, unless they are specifically meant as morph setting (MOR) poses.

Absolutely. One of the things I’m trying to accomplish with this is to come up with a set of guidelines for what should and shouldn’t be included in pose files.



OS: Windows 10 64-bit, Poser: 10