pjz99 opened this issue on Sep 04, 2011 · 59 posts
shvrdavid posted Mon, 05 September 2011 at 10:16 PM
Quote - The more hoops that you need to jump through to get to your end product the more chance that errors will get introduced at each jump. What was the problem that the Genisis figure was created to solve?
You make a good point Phil. And I think Daz looked at it the same way.
The Genisis system cuts down on the amount of development work that Daz has to do. Now that they have a base, they will find a million different ways to market addons and variants for it. They are doing the same thing with the program as well by making it modular/extension based.
When that bases profits nose dive, all they need is a new base.
So with that said, the problem they were trying to solve was a developement to profit percentage one.
Think of it the same way as a Chrysler K car. Lee Iacocca took one base (Minimax project) and made about 60 different models of vans/cars/and even a little pickup truck out of the same thing. All of them used the same drivetrains, suspension, interiors, doors etc.
On the developer end, they have also figured out how to get more money from that by requiring you to own certain extensions, based on your product, before you can even submit an item for consideration in Daz's store.
In the end, it's the black ink. Companies don't like things in the red.
Some things are easy to explain, other things are not........ <- Store -> <-Freebies->