Diogenes opened this issue on Jan 06, 2010 · 722 posts
Diogenes posted Tue, 06 September 2011 at 10:14 AM
Hi Steve. Thanks for the support. :)
I am thinking if you wished you could have multiple sets of UVs this way. Brad is only 18396 polys and 18238 vertices. So lets say I wanted three separate sets of UVs. One for Brad the man, one for Brad the werewolf, and one for Brad the child. Simple, just create your morphs of werewolf and child, UV them remove the morph and weld the resulting obj into the whole. Brad will still have 18238 vertices. But you now have three separate layers of materials and three separate UV maps to use.