Forum: Poser - OFFICIAL


Subject: Poser Animation

shorterbus opened this issue on Sep 06, 2011 · 36 posts


Dale B posted Wed, 07 September 2011 at 1:47 PM

Well, compared to something like Messiah it's a joke. That does not mean that it -is- a joke. There are lots of things I wish were in there, but the tools that are are quite useable (if not the most user friendly; legacy of the Kai Krause interface). Keyframe handles on the active points on the graph editor would be wonderful. Extending said graph editor to 3 windows would be even better. If Go Figure had followed through, and produced a version of Animate for Poser,  I suspect that Wolf would have tossed most of his DS use aside. Poser has the better hair and cloth systems, after all.

 

And no, there aren't a lot of Poser animators who admit it. Where do you think the joke about 'The Poser Twelve' comes from? That said, the folks who do stills are the most numerous, and that is where frankly too much attention has been over the past few versions. But the flipside is that the renderer is getting faster, the app is now fully multithreaded, the shader system is advanced enough that a guru can create some serious photorealism in certain cases (not having the app, I don't know how far that extends, but look at the images at RDNA). Basically, if they added a spherical gizmo in the viewport for manipulating (which might happen, now that they have the openGL port working like it is), a couple more windows on the graph editor and tangent handles on a keyframe for the active element in the scene, and one or two more IK/FK features, the whole basic tookit would be there.

 

Okay, and maybe some work on the dopesheet, as well......