Subject: Script to delete "Reflection Lite Mult and KD Mult?
Acadia opened this issue on Sep 07, 2011 · 6 posts
markschum posted Thu, 08 September 2011 at 1:21 PM
#set reflection lite multi off
import poser
mats = poser.Scene().CurrentFigure().Materials()
for mat in mats:
nod = mat.ShaderTree().NodeByInternalName("PoserSurface")
inp = nod.InputByInternalName("ReflectionLiteMult")
inp.SetFloat(0)
mat.ShaderTree().UpdatePreview()
poser.Scene().DrawAll()
heres one of mine
just copy the line inp = nod...
inp.SetFloat
for the KD value and you can so both in one script.