Forum: Poser - OFFICIAL


Subject: I want to know: Does using Poser make you feel like cheats and not real artists?

FutureFantasyDesign opened this issue on Sep 10, 2011 · 342 posts


Dale B posted Sat, 10 September 2011 at 1:06 PM

Yeah, there is that illusion....

 

Look at most of the ones with that attitude; modelers, right? Those who think thou must carve every polygon out of the aether for it to be 'yours'.

 

CG Society has its own cache and assholes, just like Rosity and Rotica do. Worrying about what 'they' say is frankly ridiculous. Poser for me is my stable of B list actors for my animations. I don't do organic modelling, so I can either use the tools at hand or go away. 

I don't go away. I'm not in a digital penis length contest over tools; I'm a writer and storyteller. Tools are just that: tools. Yes, 90% of Poser output is utter shit. So is 90% of Maya, Max, Modo, Lightwave, etc. The only difference is that 'big app users'  bury their turds in the backyard and pretend they never existed. As a hobbyist market, Poserites tend to throw theirs out in the street and preen. It's all in how you look at it and what you are trying to do. I've had mesh monkeys waving HP prints of renders they've done on 'real' apps in my face, hooting about this very thing. I look at it, and ask a fatal question: "How long did it take you to do this?"

"Just 6 months!"

"Cool. So using my definitions, that means that in another 14.5 years you'll have one whole second of footage in the can!"

"That's not the point!"

"It is in my case." 

 But the sad, hard truth is that if the actual pro's (ie: those getting paid for their work) could get it done with Poser, they would grab it and run. Because they are the folks who work to deadlines, and if a $400 dollar program could do what their $6,000 suites do, they would save the 6k, charge as always, and have a little more money to get drunk with afterwards. The genuine professionals don't care what the tool is; only what it can get done in the allotted time. CGS is as rife with wannbe's as this place is; I wouldn't let it worry you. Art is bringing out feelings in others by design; there is plenty of art to lighting, scene arranging, etc. Things that make the contracted meshwork more than just a table of numbers or lines on a reader app. In my animation I am actually following a professional template; you contract out your work to specialists when you can't do it inhouse. In that sense, vendors are contractors who retain IP rights to the actual product, while I get liscence to use them in =MY= IP creation. And the content providers will be duly credited in the credits.