FutureFantasyDesign opened this issue on Sep 10, 2011 · 342 posts
Penguinisto posted Tue, 13 September 2011 at 1:10 PM
Quote - "I call BS, and the evidence is as close as the nearest Omnaris (nasal spray) commercial in the US. In it, you get to see Poser's James figure and his clones, bigger than life and carrying a (to them) ginormous bottle of nasal spray, marching right into some actor's nose with it.
You can also find evidence in the nearest airline ticket kiosk, grocery store checkout kiosk, and etc.
Just because you don't see it in a eye-searing 3D blockbuster film (blech) doesn't mean that such figures don't get used."
Your point being what exactly??
So you, like nearly all of us, have witnessed a "poser sighting" on TV.. so what
I never said those figures dont get used professional capacity for simple animation projects
You said that "NO" one (emphasis yours) uses it professionally for film, TV, etc etc.
It's right there, in your own commentary, and even in the very post I'm replying to.
However, it gets used for animation in the professional animation realm, by simple evidence that it is already there. Your reply is like saying that the sun doesn't exist, outdoor daylight be damned.
( ...and before anyone tries it, I define "professional" it simply as: "providing animated mesh in exchange for money and/or other goods, to be broadcast on a public medium." You may have your own ideas as to what it means. )
Quote - Does my freelance work and your little "poser sightings" translate into an actual need for
"a plugin that will give Maya users a fully functioning DAZ genesis in Maya"??
I noticed that you jumped to a really big conclusion, and I can tell this because you misquoted the original statement very badly. So, let's get the original quote out:
" Another example is a plug in we are working on that loads a full Genesis figure directly into Maya with the same functionality as in DAZ Studio or Carrara 8.5 (beta will be available soon) . Many more bridges will come in the future. "
-ref: http://forum.daz3d.com/viewtopic.php?t=170801
So, I see that you have already defined this "functionality" far differently that what may be originally intended. Did they say it was a D|S plugin, or a Maya plugin? Does that "functionality" mean you can load stuff (morphs, clothes, textures) onto a properly imported and boned figure (already imported via FBX plugin), or does it mean, as you keep saying, that the plguin turns Maya into some glorified version of D|S?
Fact is, you don't know how this thing would work yet because it doesn't exist yet.
All we know is that...
You will be able to shove the Genesis mesh into Maya (and --speculation time-- if the existing FBX plugin is any indication? Skeleton, texture extraction, and all those other bits will probably be done for you already).
you'll be able to do some stuff with that figure in Maya that you're normally able to do with it in D|S4 or D|S4A, which would require excess time to mimic within Maya itself. As to what, we do not know yet because it hasn't been built.
Now if you have something form DAZ that clarifies what the thing will do or not do, let's see it.
Quote - ...is DOA in the pro pipelines they appear to be approaching.
That's for DAZ and the Maya-using folk to decide. Unless you own DAZ or you're the only Maya user left in existence, it's not your decision.
/P