Forum: Poser - OFFICIAL


Subject: I want to know: Does using Poser make you feel like cheats and not real artists?

FutureFantasyDesign opened this issue on Sep 10, 2011 · 342 posts


Penguinisto posted Tue, 13 September 2011 at 9:10 PM

Quote - even if it functions flawlessly  my point is why bother??
Maya's native rigs can do all of this already and more

I'm sure they can... but how much effort does it take? 

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1) Nobody there is going to admit using Poser or D|S professionally at any point in the pipeline. You may as well ask them if they masturbate (...and the answers will be exactly the same: everyone does it at least a little but most won't admit to it, and at least half will deny it with hot and fervent anger). 

Ahhh yes the tired old  "they hate us too much to admit they are like us" cliche'd Mythology regurgitated once again.   

Nope - not that at all. Most Poser users here wouldn't have the higher-end bits, let alone know what to do with it; so the similarities are short-lived at best. The main motivation is also left buried, but if you want my pet theory, some of it has more to do with professional pride than with any kind of hate. OTOH, there are likely as many motivations as there are people, and combined with groupthink, it tends to solidify into an amorphous, undefinable mass of reasons.

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BTW I use interposer pro in my Client work it does EXACTLY for poser to C4D what Daz is claiming to do for DS4-maya

I hate to sound like a broken record, but again, you keep failing to answer the point here... how is it that you are so sure about something that hasn't be technically described and isn't even in beta yet? For all we know it may do entirely different things, and/or behave entirely differently.
 

***Quote - 2) There is one and only one true factor of a commercial software item's success or failure: $$$. I....You don't waste that kind of per-hour rate on things that don't make money.***happens out side the myopic fantasy world of the poser/daz forums all the time ( canoma ,Corel artisan, truespace etc. etc.)

If we were talking about a freshly-launched product in a new market (for the company) with no predecessor, you'd have a point. OTOH, this is a product with at least one semi-progenitor (the FBX plugin). QED: DAZ has already sold products that do plugins from D|S -> Maya, and if that had flopped, they'd have not even bothered this go 'round.