Forum: DAZ|Studio


Subject: DS3: Applying a texture to ALL materials in the selected object?

3dcheapskate opened this issue on Sep 17, 2011 ยท 6 posts


3dcheapskate posted Sat, 17 September 2011 at 10:44 AM

Thanks Richard, using a shader preset instead seems to do the trick. And since there's no need to edit the script I can save it straight off as a binary.

For some reason I'd got it into my head that 'materials' used image maps, but shaders were procedural. So what exactly is the distiction between shaders and materials then?


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).