bevans84 opened this issue on Sep 22, 2011 · 18 posts
Dale B posted Sat, 24 September 2011 at 11:27 AM
The multithreading in the cloth room is wonderful. I threw an old horror scene at 2012; basically where a mage removes the skin from her victim (this was just after the V3 muscle maps came out). So of course I had a V3 floating over the bad mage's arm to be clothified. That scene has crased every Poser from P6 on......but 2012 did it. And while one core would take the lion's share of a frame cycle, it rotated around, and all 6 cores showed activity. There was some mesh breakage, but that has more to do with polygon type in the V3 mesh, not the clothification.
That's one thing very much improved. Now to find my other 'break the Poser' scenes and see how -they- do...!