grichter opened this issue on Sep 27, 2011 ยท 11 posts
grichter posted Tue, 27 September 2011 at 10:49 PM
We are good I found two good threads.
this is explains a lot
"The Fresnel node combines Reflect and Refract with the ratio automatically calculated based on index of refraction and angle to viewer. It only performs the correct calculation for a material that is 100% clear at 0 degrees and 100% reflective at 90 degrees - i.e. a perfect material. In real life things like clear glass, clear undisturbed water, and diamond are examples of things that the Fresnel node correctly models. Things it does not model correctly are colored glass, water with particles in it, or colored gems such as ruby or emerald."
then I found the other one where you don't use fensel connected to alt diffuse
U don't need to post more. Now I need to burn down the render engine after reading the two threads I found :)
Gary
"Those who lose themselves in a passion lose less than those who lose their passion"