Forum: Poser - OFFICIAL


Subject: Help!!(.cr2s, pz3s, etc) should never include mesh data (embedded geometry/objec

whitemagus opened this issue on Sep 28, 2011 ยท 27 posts


kawecki posted Thu, 29 September 2011 at 3:20 PM

Quote - > Quote - ...but for props, hair and simple cloth (shoes, skirt, shirt, collars, etc) I prefer internal geometry.

Why? Why, when external geometry for props uses less resources? Are you into using more resources just for the hell of it? LOL.

Laurie

Internal or external memory use the same amount of resources, evry time you load something with external geometry more memory is allocated, it's imposible to have the same memory because each instance of the object has a different location in space and probably a different pose and morphs.

Kust look at the amount of memory used in the task manager amd begin to load several times the same character with external geometry

Stupidity also evolves!