Disciple3d opened this issue on Sep 30, 2011 · 120 posts
vilters posted Mon, 03 October 2011 at 11:50 AM
Internal subdevision.
At render time the object can be subdevided.
Something the current "smooth" option does not do.
It smoothes, but does not subdevide the mesh.
PS, all my Low Poly examples use a smooth setting of 180 in general preferences.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!