mtnmen opened this issue on Sep 29, 2011 · 20 posts
Hubert posted Tue, 04 October 2011 at 4:36 AM
Hi Steve,
GIF is no solution either. ;)
This format too will only save you harddisk space, but not affect the high memory usage inside Bryce (or Photoshop)! Applications will always use uncompressed bitmaps, to display and render the affected object.
There can be quite a huge difference between FILE-size of a compressed bitmap/object/workfile and its actual physical size, if working with it inside an application.
The only solutions would be:
What to do, always depends much on how many details you want to show and/or how distant your obects are placed in the scene. Esp if you will use witjh multiple objects and highres textures.
Hubert
I have reduced my texture images in PhotoShop and saved them for the web (Gif.) anD have reduced the size of my one M4 model from 89+Mb down to 17Mb.... I'm sure that I will have no difficulty finishing my image with this knowledge and ... means of reducing the textures...
"All that we see or fear, is but a Sphere inside a Sphere." (E. A. Pryce -- Tuesday afternoon, 1845)