SteveJax opened this issue on Sep 22, 2011 · 118 posts
Cage posted Thu, 06 October 2011 at 11:25 PM
I'm wondering about support for animatable origins, in the script. If the script is intended for use in creating weight map injection poses, I can see the utility of including animatable origin support for the transform dials: translate, scale, and (primarily) rotate. It seems to me that animatable origin support for valueParm or targetGeom is really a separate matter, deserving of a separate script. In that case, the morph or set of FBM morphs is really the point, with the origin adjustments dependent on those deformations. The more I think about it, the less sense it makes to me to try to put that into the main weight map script. I think that's more of a morph packaging concern and, as I say, it would make sense to me to treat it separately.
That is, unless someone knows of a really good reason to combine the two? :unsure: I suppose the effectiveness of a morph set could be reliant on weight mapping and animated origins. But... it still seems to me that such a case would be more about the morphs and less about the primary concern of making weight map distribution accessible to a wide user base. Hurm.
Any thoughts?
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.