bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
bagginsbill posted Fri, 07 October 2011 at 3:10 PM
My VSS skin shader script has many options and layers in it. I'm sloooowly assembling all these components into what will eventually be VSS Pro. I just opened it up - haven't looked in a while, and it is currently a 600 lines Python script. Much of it I do not immediately understand anymore.
Here's the part that does the fake SSS. I know how to add it and remove it easily, but what nodes does it generate in that shader? Nobody knows - not even me.
class SSS2(MaterialLayer):
SSSColor = Color(1, .2, 0)
def build(self, s):
e = s.Energy
e2 = getattr(s, 'EnergySub', None)
if e2:
e = .5 * e + .5 * e2
if e:
s.SSSE = e
diffuse = Clay(1, 1, 1)
sssAmount = PM(1, 'SSS')
clr = PMCgc(self.SSSColor, 'SSS Color')
sss = clr * sssAmount * SmoothStep(Sub(1, PM(1, 'SSS Falloff')
* diffuse)) * diffuse * s.DiffuseColor
s.addResult(e * sss)
def post(self, s):
s.Result = Blend(s.Result, s.SSSE, PM(0, 'Show SSS e'))
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)