bagginsbill opened this issue on Apr 23, 2008 · 2832 posts
RobynsVeil posted Fri, 07 October 2011 at 7:29 PM
I've found that even commenting doesn't help sometimes. Well, you've seen my code. What good are my comments? Blind leading the blind... :lol:
Thing to note here, Ohki, is that there isn't a 1 to 1 correspondence of written code to generated node if you write materials using math formulas. Matmatic is highly efficient in making the right node set, so whilst I write pedestrian stuff that references a node and then matmatic creates that node, Bagginsbill writes math formulas that represent real-world materials (Python's really cool that way!) and matmatic then generates these elaborate highly accurate materials. There's a world of difference in the two approaches: both create shaders, but his approach is clearly the more enlightened, using matmatic what it was really designed for.
I'm not clever enough to come up with formulas that reflect real-world materials, so I basically use matmatic for automation. I know: sad, but it's great for that!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]