Forum: Poser - OFFICIAL


Subject: Poser to Lightwave: texture blending: to multiply is not normal

isaacnewton opened this issue on Oct 09, 2011 ยท 18 posts


isaacnewton posted Sun, 09 October 2011 at 9:41 AM

Hi Bagginsbill,

Yes, as you saw in my post, the reason for wanting to change the Blend Mode in Lightwave is that the Poser texture is automatically set to Multiply when imported by the PoserFusion plugin. The resulting render looks washed out. Changing the Blend mode to normal gives... er normal colours.

I'm not sure of the details of how LW is applying the Poser texture, but I suppose that it is blending it with a default colour for the object, which I assume is white. Normal blending certaily produces normal colours whereas the Poser imposed default of Multiply gives washed out colours.

I doubt that changing the default colour of the objects in LW will improve the problem caused by the Poser imposed blending option.

I think the answer lies with changing the Blending Mode globally without affecting the other surface parameters such as the images used for the texture.

The question is, how to do that.

You would think that newtek.com would know, but I never got a reply to this question.

I'm hoping a Poser/Lightwave user has solved this problem already.