Demon2330 opened this issue on Oct 09, 2011 · 32 posts
seachnasaigh posted Mon, 10 October 2011 at 5:59 AM
I put effort into modeling with efficient polygon use, and make much use of displacement to add detail. I often use (strictly convex) n-gons in place of several quads/tris. I place a premium on low poly dolls, especially if they can also bend well. But even with all that, many of my scene projects are resource-massive. This scene is mesh (no backdrop) all the way out to Glaseye's sky dome. I still intend to add two more filler tree species, plus a hedge/shrub species. There are eleven dolls and two animal figures here, although squished down to this size you can't see them.
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Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5