TrekkieGrrrl opened this issue on Oct 10, 2011 · 33 posts
Penguinisto posted Tue, 11 October 2011 at 1:26 PM
This is why I have my own routine to install stuff...
unzip to a "dump" folder with a fake runtime in it. I have one for V4, one for A3, etc... but that's only because that's how I arrange my runtimes.
delete/dump any and all "readme" folders (save for those things that actually need one), dump any and all templates into their own universal subfolder.
open my dump runtime on one side, my destination (real) runtime on the other.
copy/merge in "Geometries" and "Textures" wholesale. Move any morph/inj folders over as needed.
Open "libraries" on both sides. I'm usually lazy, so I copy/merge over "camera", "face", and "Lights" wholesale.
I then go in and maunally sort out the "character", "pose" and "props" folders.
Meanwhile, I make regular backups of my runtime folders (all of which are under a folder called "runtimes"), and can dump them in wholesale or in part from backup, to any machine I care to. I use rsync (kicked off manually) for my backups, so any changes that I make locally (adds, deletes, and moves), are automatically made on the backup copy.
Doing this, I've managed to keep a coherent Runtime structure for literally a decade now. What I now call "old-runtime" was the original one, with files I installed just about 10 years ago. These original files have sat intact on Windows, Mac, and Linux boxes, and have been transferred back and forth quite a few times.
I think there was only one problem I had run across early on, which had arisen from a USB backup disk being squirrelly, but I was able to recover the files before the HDD had completely went splat. Otherwise, if I load Dork into my shiny new i7 laptop, it's the exact same file that I originally installed a decade ago on a Gen1 Pentium4 1.7MHz box w/64 MB of RAMBUS (puke).