Zev0 opened this issue on Oct 11, 2011 ยท 24 posts
chris1972 posted Wed, 12 October 2011 at 7:25 AM
Absolutly, You would have to bring it into photoshop and break it into the individual maps. But Z Brush can only use 1 map at a time. By creating 1 large map you can work on the complete model, generate your displacement maps as a complete model, it greatly simplifies things.
I ve been working with this same issue for several years now and have found this to be the best solution Ive found so far.