Zev0 opened this issue on Oct 11, 2011 · 24 posts
Zev0 posted Wed, 12 October 2011 at 8:19 AM
Quote - I remapped v4 into an 8192 map with face, body, and limbs in in there own quadrant.
In other words you might have the face in the upper right and the limbs in the lower left etc. This provides you then with a complete 4096 map of each material/map group that you can edit in photoshop.
Works very well for me
Can you post a tutorial of how to do this method? Aswell as exporting from zbrush, if possible. I will try this method and the conventional one. Thanks for this alternative workflow.