ObscuroArcanum opened this issue on Oct 14, 2011 · 82 posts
RobynsVeil posted Fri, 14 October 2011 at 2:40 AM
You are quite welcome!
You might want to experiment with gamma correction with a 2.2 setting and following that rather quick non-colour map change from 2.2 to 1 via script eventually... again, you'll find messing with lights and all that a bit of a challenge but Bagginsbill has left a lot of information about how to achieve good renders using gamma correction.
For instance, this image was done with gamma correction on:
Click on the image for a larger version
This also features his scatter/diffuse with blinn shader and IDL, rendered in PP2012.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]