DarthJ opened this issue on Oct 10, 2011 ยท 79 posts
bagginsbill posted Fri, 14 October 2011 at 9:40 PM
The mapping I was talking about is called Equirectangular.
http://en.wikipedia.org/wiki/Equirectangular_projection
You want to model the windows? I suppose you could, but I thought you'd be taking a sphere, already UV mapped for equirectangular projection, removing the top and bottom caps, and that's it. The shader would create the illusion of all the pyramids and of the windows. No detail is necessary at all. Should be about 90 seconds to model. Maybe you want to bevel the cap cutouts.
If you want to place a couple floors inside, that would be fine, but nobody can see in there anyway.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)