This is the sphere in Poser. The upper and lower parts share the same material. A basic "tile" shader has been applied to that part. If fits neatly. The hollow midsection has been made semi-transparent, this could later be used as the (gold-dusted) glazing. A separate model of the interior will be inserted there. I might even leave the outside transparent in order to make the inside more visible. All that I can handle. What is still needed is your shader settings to experiment with.