beos53 opened this issue on Oct 15, 2011 · 38 posts
RobynsVeil posted Sun, 16 October 2011 at 12:25 AM
Quote - Don't know if it's directly related to your problem withnthevears, but you should have "Use displacement maps" checked in your render settings. I also think you need to work on understanding lighting a bit more. An infinite light is like a sun light, a light that illuminates the entire scene, and you have three of them. Probably why you have no shadows. With that much light, there are no shadowy areas.
Particularly since they're positioned the way they are. You might want to read what's been said on here regarding ray-traced shadows (vs depth-mapped, which really is sort-of the pov approach to shadows, now) particularly by Bagginsbill. You'll never go back.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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