an0malaus opened this issue on Oct 08, 2011 ยท 12 posts
an0malaus posted Sun, 16 October 2011 at 5:15 AM
I've submitted a feature request, but coming back to the suggestions about rigging...
From what I see, it doesn't matter what actor, be it deformer prop, whole prop, body part actor or rigged dummy bone, that the point-at function operates on, when the point-at attribute is set to 1, the rotational limits of that actor are completely ignored. Point-at doesn't "play nicely".
Until the point-at imposed rotations are exposed to the Poser User Interface, their effects cannot be inherited or ERC slaved in any way. They also can't be limited (to prevent body part collisions or intersection) except by tediously key-framing the Point At attribute.
Verbosity: Profusely promulgating Graham's number epics of complete and utter verbiage by the metric monkey barrel.