ghosty12 opened this issue on Oct 15, 2011 · 252 posts
RobynsVeil posted Sun, 16 October 2011 at 6:20 AM
Quote - The problem is both. The figure is too high poly to be weightmapped properly... and without the subdivision helping smooth the problem areas, this will be a continual problems as the high polys crush in on themselves as they bend. Which is one of the reasons why Genesis has a much less poly count.
Nevermind supporting dsf; SM needs to get on the ball about proper subdivision and scaling. K4 toddler should have been usable in Poser 9.
Incorrect. The mesh isn't the problem: the rigging is. As you will soon see.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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