odf opened this issue on Oct 27, 2008 · 13933 posts
Eric Walters posted Sun, 16 October 2011 at 2:48 PM
Oooh
Nice realism with the shoulder/back of arm areas! AND Antonia is NOT a 20K figure.
Question- is the UV mapping still changing. I dabbled with A awhile back-and there were several different mappings being used.
I am making my own morphs again (Zbrush) and learning to make my own textures (put on hold since Pro2012 came out-currently obsessed with eyes, and teeth, shader experimentation). I'd be happy to make some A morphs-and later textures-(if the community has settled on a UV mapping.)