ghosty12 opened this issue on Oct 15, 2011 · 252 posts
wolf359 posted Sun, 16 October 2011 at 6:20 PM
"Genesis is not a standalone mesh, it vitally relies upon software support for working. I know it is a demented concept, something that nobody has ever done in the field of 3D graphics,"
Hi I beg to differ
what Daz has Done is only a radical Concept to lifelong poser only users who though the old paradigm was eternal
This Awesome Rig
is only truly Functional WITHIN blender
Cinema4D R13's new built in Character rigs are only useful within C4D
And I can show you some amazing Rigs using Autodesk's proprietary "Human IK"
tech that only functions in MAYA.
yes I know we have FBX .Collada for supposed cross platform use of character rigs but honestly the truth of the matter is if you truly want a figure to be its absolute best you should leverage the internal Structure of the app for which it was created
this is the reality of it.
Cheers