aRtBee opened this issue on Oct 17, 2011 ยท 76 posts
aRtBee posted Mon, 17 October 2011 at 2:58 PM
BB, thanks for the reply.
IDL, SkyDomes to mimic outdoor lighting, using white/silver/gold reflection and black absorbtion panels, Poser lighting rigs to mimic fashion shoot ringflashes or portraying softboxes or lighting strips, I do understand the whole lot. The closer I stick to the physical studio way of work, the better it gets. That is why I favor tonemapping (exposure, like changing shuttertime or film sentivity) as a final brightness adjustment step.
So, that leaves me with the question: what is the practical use of gamma handling in the materials room as well as in the render settings? I can't think of any, except the one I already mentioned.
What is your opinion on this?
(agree on your 2nd post, but that is about proper material room usage and is somewhat dealt with in the Pose2Lux exporter too).
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Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.
visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though