aRtBee opened this issue on Oct 17, 2011 ยท 76 posts
bagginsbill posted Mon, 17 October 2011 at 4:09 PM
Quote - Dear bagginsbill, a question: often in Poser grey level images are used to encode transparency information. When gamma correction is activated I have to go thru all the shaders and selectively select a forced gamma of 1 in the specific nodes instead of using the default gamma, right? otherwise trasparency values would be significantly altered, right?
Thanks alot!
Based on your intent in writing, yes that's right. All non-color images (transparency, displacement, bump, any sort of control mask) should be left alone - which is accomplished by a gamma of 1. Gamma=1 means do not alter the gamma.
Based on what you actually said, no that isn't right.
You can run a script that does it. There is no need to go into all materials and manually force gamma of 1.
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