aRtBee opened this issue on Oct 17, 2011 · 76 posts
bagginsbill posted Mon, 17 October 2011 at 4:22 PM
What is the perpendicular (smallest) Fresnel reflection value for water?
The IOR is 1.33. The smallest reflection value is given by ((I-1) / (I+1))^2.
For water then, it is (.33 / 2.33) ^ 2 = .02.
Now render me a flat black surface with 2% reflection, showing something like a figure, with and without Gamma = 2.2. Tell me which one is horribly wrong and why.
Now make that surface also 10% diffuse white. Render again with and without gamma = 2.2 and tell me which is horribly wrong and why.
Then do 50% diffuse white. Surprise - not so horribly wrong anymore. Why? Because it's the darks that are more wrong than the lighter things, unles you use GC=2.2. Why do Poser users add light? Why do they boost colors? Because they look horribly wrong otherwise.
For those who want the answer, the one without GC=2.2 is horribly wrong. The reflection in the black surface will be almost or completely invisible - not at all like water.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)