beos53 opened this issue on Oct 15, 2011 · 38 posts
Cage posted Mon, 17 October 2011 at 11:28 PM
Quote - You don't need matmatic to build a skin shader. Just load the one I posted. There's a big difference between parameter tweaking and actually designing a shader.
You mostly just need to tweak. The time to build a shader different from mine is when you want to do a mask-and-blend effect.
Good to know. :laugh: Erm... you wouldn't happen to have satin/silk and metallic lurex shaders that are as technically accurate as the skin, would you? I'm not sure my existing frequent-use shaders are compatible with this SSS skin. Like I said, I may have been over-lighting a bit. :unsure: :lol:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.