beos53 opened this issue on Oct 15, 2011 · 38 posts
RobynsVeil posted Tue, 18 October 2011 at 4:09 AM
Quote - You don't need matmatic to build a skin shader. Just load the one I posted. There's a big difference between parameter tweaking and actually designing a shader.
You mostly just need to tweak. The time to build a shader different from mine is when you want to do a mask-and-blend effect.
This is true. I certainly don't use it as BB intended: to allow math and Python to create shaders. My approach is more about automation. That in itself makes the whole thing worth learning.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
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