ghosty12 opened this issue on Oct 15, 2011 · 252 posts
Penguinisto posted Tue, 18 October 2011 at 9:33 AM
Quote - SM needs to get on the ball about proper subdivision and scaling.
This - RIGHT HERE!
Having recently acquired Poser, I've forced myself to use it exclusively over the past couple of weeks. Love the renderer to death, absolutely hate the lack of SubD, and positively detest the scaling bug. SubD let me breathe new life into older meshes, and allowed newer ones to bend in amazing ways without tearing things up.
PS: fix the library too... at least make it a tear-off window that we can re-size outside the main window... please? Not all of us have 32" widescreen monitors. Heck, some of us do this on a 16" laptop and hate squinting. For now, I keep a separate File window upon and use the .png files there as reference. :(
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Quote - Why worry about the rest of the tools? Charge a pro amount like they do for Studio Pro, make THAT the flagship software, and start focusing on figures again. DazStudio could then be a niche piece that people who prefer to use it over poser and the pressure is not on to compete with Poser so much.
But, umm, that would make DAZ a niche provider dependent on Poser's parent company (currently SM) to survive. No business wants to do that. It would be like Microsoft going back to just writing Apple software (originally, that's all Microsoft did).
The whole reason D|S existed in the first place is because at the time, it looked like EGISys was going to go under and destroy Poser with it.
Personally, I like the fact that there is more than one app to keep things alive.
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Quote - DAZ Studio has zero support for Poser beyond things that were Poser 4 based.
Not entirely true, else it couldn't read .pmd files, for starters. ;)
Quote - DS could have brought in Python support if they wanted to. It's freely open source and fully integratable.
sigh... I tried. By the time I got a word in edge-wise, DAZ|Script was already in place. OTOH, the native scripting was written especially for 3D manipulation but is still ECMA-compliant; just takes some getting used to.
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Quote - Interestingly, people over DAZ forums drool over renders but they are the result of the combination of the base mesh, morph, textures, shaders and rendering engine.
...you mean just like they do here, right Alex?
oops?
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Quote - This Awesome Rig
is only truly Functional WITHIN blenderCinema4D R13's new built in Character rigs are only useful within C4D
And I can show you some amazing Rigs using Autodesk's proprietary "Human IK"
tech that only functions in MAYA.yes I know we have FBX .Collada for supposed cross platform use of character rigs but honestly the truth of the matter is if you truly want a figure to be its absolute best you should leverage the internal Structure of the app for which it was created
this is the reality of it.
Exactly. Anyone pretending otherwise is either a merchant, or someone with an axe to grind.
Truth is, there are two different figure types now, and they will get more different as time passes.
I find myself in the middle... DAZ|Studio needs something that makes incorporating HDRI, IBL, and AOL less painful than a penis-piercing with a rusty nail. Poser needs a UI that doesn't suck as badly, and resource usage that doesn't make a frickin' i7 CPU groan under the weight.
If LuxRender (or similar) were better on time usage (I honestly don't need 18000p resolution for something that will never be printed), I'd have a solution at hand.
If Poser had a better UI and wasn't such a resource hog, (or at least had SubD and some sense of scaling that was worth a sh!t) I'd still have one.
As it is, I'm kind of stuck in between both worlds for now...