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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: IDL pointers - anyone ..?


Bakkti ( ) posted Wed, 19 October 2011 at 1:10 PM · edited Sun, 01 December 2024 at 2:25 AM

Hi all !

Not exactly new to Poser... rather returned to it. Last I did some Poser was in P4 (Ghasp !!) and now I'm back for all the good reasons with Poser Pro 2012 on a 64-bit system.

Things have changed to the better - indeed - and I just discovered by accidently tripping over a thread that there is InDirect Lighting (IDL) now incorporated, which makes things so much more exciting. But I know close to nothing about it ... :(

The feeble go I had at it was using the HiRes Clothplane in the generic Primitives and cranked the Ambience up to a ridiculous level in Material Room and that's how far my experience and knowledge about IDL goes.

Now, to not bog down this forum with nooby questions - could someone please point me to some good learning resourses about IDL ?

Found one over at RDNA but all the images were gone, so ...

What I have understood is: You can use any of the Primitives to produce IDL - right ? You can use any geometry in the scene with a material defined to it - right ? IDL does proper AO - right ?

Pretty please help me fill in the the missing blanks !

Thanks in advance.


bagginsbill ( ) posted Wed, 19 October 2011 at 1:29 PM · edited Wed, 19 October 2011 at 1:30 PM

IDL is not principally for glowing props as light sources, although it will take that into account.

The main point of IDL is that light doesn't go only from object to camera. It also goes object to object. So it is the diffuse inter-reflections that is the principle benefit - secondary bounced light that started from a light source but did not stop upon first encountering a prop.

But yes, glowing props are very handy. The most important glowing prop, one that almost everybody is using now, is my free Environment Sphere.

Click for my site full of free stuff in my signature.


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bagginsbill ( ) posted Wed, 19 October 2011 at 1:36 PM

file_474243.jpg

Here are a few props with a single spotlight and no other sources of light.

With IDL Off, only direct lighting is simulated.


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bagginsbill ( ) posted Wed, 19 October 2011 at 1:37 PM · edited Wed, 19 October 2011 at 1:39 PM

file_474244.jpg

Now I enable IDL. Boom - realism.

Notice the AO under the bottom ball. Built in.

Notice the red light bouncing off the red ball down onto the box, filling its own shadow with red light. That red light came from the light source, bounced off the box, bounced off the ball, and then lit the red box, which then bounced up and relit the underside of the ball making it as bright as the top.


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bagginsbill ( ) posted Wed, 19 October 2011 at 1:41 PM · edited Wed, 19 October 2011 at 1:42 PM

file_474245.jpg

And yes, you can use props as light sources. But if they are really small and super bright, you get artifacts. Poser IDL is an approximation, one in which the detail of tiny pinpoints of light are not effective. It's meant for general bounced light, not so much for physical props as light bulbs. Its goal is speed, not full-on global illumination.

I use these big disks as light sources or as diffusers of bounced light. Sort of like studio umbrellas that photographers use.


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bagginsbill ( ) posted Wed, 19 October 2011 at 1:43 PM

file_474246.jpg

HDR images mounted on my environment sphere can be used as the *only* source of light in the scene.

This image was rendered with no lights at all.


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bagginsbill ( ) posted Wed, 19 October 2011 at 1:45 PM · edited Wed, 19 October 2011 at 1:45 PM

file_474248.jpg

This, too, has no lights at all. The lamp is glowing and is the only source of light.


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bagginsbill ( ) posted Wed, 19 October 2011 at 1:47 PM

file_474249.jpg

Mixing lights and glowing props here.

Only one spotlight, pointing down. Additionally, the middle four spheres are glowing.


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bagginsbill ( ) posted Wed, 19 October 2011 at 1:49 PM · edited Wed, 19 October 2011 at 1:50 PM

file_474252.jpg

No lights here - just a bunch of glowing rectangles in the ceiling. It was actually a photograph of an office ceiling.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Bakkti ( ) posted Wed, 19 October 2011 at 1:51 PM

Ok - I get it, bagginsbill. Thanks ! :)

Seems I do have a lot of catching up to do about IDL and the main Q is now answered - what emits IDL, as in what is the source.

Click for my site full of free stuff in my signature.

Bookmarked as we speak and i certainly will explore it :)

Thank you for your very quick response !


bagginsbill ( ) posted Wed, 19 October 2011 at 1:51 PM

file_474253.jpg

No lights here. My EnvSphere with an equirectangular photo of a very interesting room with high ceilings and big windows.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Bakkti ( ) posted Wed, 19 October 2011 at 2:07 PM

Quote - No lights here. My EnvSphere with an equirectangular photo of a very interesting room with high ceilings and big windows.

SWEET ! Ok - time to blow the dust off from my Nikon D5000 then 'cause now I can make my own environment maps !!


bantha ( ) posted Wed, 19 October 2011 at 2:40 PM

You will need correct materials though, especially when you work with direct light only. Speculars won't work with IDL, since it is indirect DIFFUSE light. Your materials will need some low-powered reflection for a nice shine. 

Did you  learn a bit about the shader nodes already?


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


Miss Nancy ( ) posted Thu, 20 October 2011 at 12:24 AM

at some point one recommends that somebody describe to them in detail, using several imgs (as above), how to fake (or simulate) indirect specular in recent poser version(s).



bagginsbill ( ) posted Thu, 20 October 2011 at 1:05 AM

file_474286.jpg

> Quote - at some point one recommends that somebody describe to them in detail, using several imgs (as above), how to fake (or simulate) indirect specular in recent poser version(s).

http://www.runtimedna.com/forum/showthread.php?64164-RENDER-V4-with-SSS-Fresnel-Reflection-amp-Dynamic-Hair.

http://www.runtimedna.com/forum/showthread.php?64003-SSS-and-blur-reflection

http://www.runtimedna.com/forum/showthread.php?63210-Faster-and-better-blurred-reflections

 


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bagginsbill ( ) posted Thu, 20 October 2011 at 1:07 AM

file_474288.jpg

.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Thu, 20 October 2011 at 1:10 AM · edited Thu, 20 October 2011 at 1:10 AM

file_474289.jpg

This is actually very big and detailed. Click it.


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bantha ( ) posted Thu, 20 October 2011 at 1:10 AM · edited Thu, 20 October 2011 at 1:12 AM

I don't know if "faking speculars" is a good expression for that. After all, speculars are faked reflections, which are nessesary because normal lights aren't visible. 

BB explained how to get a working glossy material at THIS THREAD. It does have reflection, so it works in IDL.

 

*Edit:

BB did beat me on this, crosspost. 


A ship in port is safe; but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing Grace" Hopper

Avatar image of me done by Chidori


bagginsbill ( ) posted Thu, 20 October 2011 at 1:11 AM

Yes we used to fake speculars. Now I'm doing them for real.


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bagginsbill ( ) posted Thu, 20 October 2011 at 1:14 AM

file_474290.jpg

.


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bagginsbill ( ) posted Thu, 20 October 2011 at 1:17 AM

file_474291.jpg

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bagginsbill ( ) posted Thu, 20 October 2011 at 1:19 AM

file_474292.jpg

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Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Thu, 20 October 2011 at 1:20 AM

file_474293.jpg

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Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Thu, 20 October 2011 at 1:21 AM

file_474294.jpg

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Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Thu, 20 October 2011 at 1:25 AM

file_474295.jpg

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Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Thu, 20 October 2011 at 1:33 AM · edited Thu, 20 October 2011 at 1:34 AM

Bakkti,

I found the thread "A Dummies Guide to Indirect Lighting in Poser 8" from when IDL was first introduced. Many of the parameter exact values are different a little from the first time, in terms of what values are good and what are a problem. But for the most part, everything in that thread still applies. You should be able to learn a lot from there.

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2778431&page=1

 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Anthanasius ( ) posted Thu, 20 October 2011 at 4:02 AM

I'm really interested about the sponge :D

Génération mobiles Le Forum / Le Site

 


Bakkti ( ) posted Thu, 20 October 2011 at 4:10 AM

Good Lord ... !!

You guys have really come through here and given me a lot more than expected - and especially you, bagginsbill. Thank you so very much for everything and for making me understand what can be achieved with IDL with some knowledge and experimentation. What you have contributed with is much more than I could have hoped for.

Now perhaps it would be a good time to explain myself a bit. When i "left" Poser, when it was in its P4 incarnation, I put everything I had into Photoshop instead. In due time I ended up doing beauty retouching work in the schools of Gry Garness and Amy Dresser and others alike.

Nowadays I still do Photoshop work but only what I myself find interesting enough to do. So now it's time to get to grips with Poser again and this time with a much better end result. The focus is to get as good a base image as I possible can with my (yet) limited skills, in terms of skintones and shading and from there take it into Photoshop to continue the magic. And of course, the better the base image the less I have to post edit in Photoshop.

I found the thread "A Dummies Guide to Indirect Lighting in Poser 8" from when IDL was first ...

And I give you a very special thank you for that, bagginsbill ! Oh yes - with that and other info having surfaced, I will have some serious evening reading to do for sure.  :) 

Did you  learn a bit about the shader nodes already?

Yes, bantah. In a fashion - but far from what I need to. So there's some catching up to do there too...  :)


bagginsbill ( ) posted Thu, 20 October 2011 at 6:20 AM

file_474304.jpg

> Quote - I'm really interested about the sponge :D

 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Anthanasius ( ) posted Thu, 20 October 2011 at 7:36 AM

THX ;)

Génération mobiles Le Forum / Le Site

 


nerd ( ) posted Thu, 03 November 2011 at 4:55 PM
Forum Moderator

Can I have a copy of the brain cell that contains all this node wizardry? Thanks for posting the Styrofoam recipe it is very close to the sea foam I wan to make.


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